|  
		
			| 3D Modeling is the basis for our 
			engineering. That is the only place where productivity is paramount. 
			You can have all the PLM/MBE gurus debating data management, but it 
			does not add one smidgeon of productivity to the design process.
 
 Top down or In-Context modeling is 
			the most productive feature of 3D CAD. Most systems tout this but 
			each part is still an external part. We are talking about a single 
			model of multi-object design environment. Both of the systems we 
			represent offer this as the "normal" design process. Thereby 
			increasing your productivity 20 to 30%.
 
 In these exercises I not only focus on modeling techniques, but 
			also on much more productive systems to do our designs. I hope you 
			enjoy them and learn something. If you are in management, understand 
			that all 3D CAD systems are not the same. Cutting your engineering 
			costs is very simple. Even your legacy data is not a problem. Please 
			feel free to give me a call. There are millions of man hours wasted 
			every day with poor modeling techniques and ineffective 3D CAD 
			systems that cost a fortune. Productive 3D CAD systems do not have 
			to be expensive.
 
 Joe Brouwer
 206-842-0360
 
 
 I am 
			doing the below assembly for an exercise showing my modeling 
			techniques and, of course, our superior 3D CAD 
			solutions.
 
 
  
 
 3D CAD Modeling Techniques
 
 I saw the following video challenges on linkedin 
			and thought I would give it a try on ZW3D. 
			These exercises have become incredibly 
			popular and I have follow up by showing more examples of 
			this 3D modeling technique!
 
 
 ZW3D vs Fusion 360
 
 ZW3D vs Solidworks
 
 ZW3D vs Creo
 
 ZW3D vs NX
 
 ZW3D  vs CATIA
 
 ZW3D vs Inventor
 
 These exercises started out to show the benefits of 
			ZW3D over these systems, but 
	quickly turned into a study of modeling techniques. Take a look at a few of 
	them, they will open your eyes to a much different and more productive way of 
	modeling. It really has more to do with modeling technique than it has to do 
	with the 3D CAD systems. I have found that I do 3D modeling as compared to 
	the conventional tedious and time consuming constrained 2D sketching. Of course, having a more productive 3D CAD 
			system doesn't hurt.
 
 ZW3D, being a 
			sketch based program is very similar to the Pro/e 
			clones. It is very easy for those users 
			to get up and running with ZW3D. It has a few operation that 
			are a bit more streamlined. The benefits over the other systems 
			are the multi-object environment (top down design) with the integrated drawing. You can 
			do parts, assemblies and drawings in one file. It also offers 
			designing with primitive shapes, this alone is a 10 to 20% increase 
			in productivity over constrained sketching.
 
 These exercises have become incredibly 
			popular and I have follow up by showing more examples of 
			this 3D modeling technique!
 
 We will be doing a 
			couple of parts each weekend in both IronCAD and ZW3D. I hope you 
			enjoy these exercises and hopefully they may lead to increasing your 
			productivity.
 
 
 Please review lessons:
 
 3D Modeling Techniques ZW3D Lesson One
 
 3D Modeling Techniques ZW3D Lesson Two
 
 3D Modeling Techniques ZW3D Lesson Three
 
 We will bring up the Center Grinder file:
 
 Since we created this file as a multi-object the ZW3D Manager 
			automatically comes up. It shows the assembly and all the component 
			parts to this point.
 
 
  
 We will select the 
			center grinder assembly and we will see the existing parts. We will 
			right click on the Center Grinder assembly and select "insert 
			component". Again I want to reiterate this is not a true single 
			model environment. Each part is still like a external reference 
			except that it resides in the same file.
 
 
  
 Now we 
			insert the Shaft as a new part.
 
 Note: ZW3D's Multi-Object 
			top down design is an incredible time saver. Especially for the 
			individual design. Which is most of us. Even in large companies a 
			designer is given a sub-assembly to develop.
 
 
  
 This 
			step automatically puts us in the "edit part" mode that shows the 
			other parts as ghosted. They are available for reference as you 
			will see. We also have the "open part" mode which has only the 
			single part available. You can make these external individual parts 
			as required.
 
 Note: I have surprisingly found that ZW3D is a 
			superior top down design program. I have worked with many top down 
			design packages (There are only 4 that I know of) and ZW3D is 
			incredibly productive.
 
 
  
 Now 
			will will begin on modeling the shaft. We are going to design in 
			top down or in context design. We will go to the assembly menu and 
			reference an edge.
 
 
  
 We now 
			insert a primitive cylinder using the center of the reference 
			entity. I think this is one of the few programs that allow a 
			reference graphic drive an extrusion. This feature was available in CADKEY 
			where planes were implied.
 
 
  
 We 
			add the blends to the ends and sketch the groove on the bottom. We 
			create the sketching plane on the end of the shaft and select the Z 
			axis for the up direction.
 
 
  
 Now we 
			skectch the cut for the grooves.
 
 
  
 We 
			exit and extrude the profile to the defined depth.
 
 
  
 I just 
			realized that the shaft and yoke are an assembly. I will now insert 
			a new component called Shaft Assy and drag the shaft into it then 
			insert a new part called yoke. We will rotated it to get to the 
			location to design in context. I design in context to have the parts 
			in car or aircraft position. I do this so I can work back and forths 
			with ironCAD.
 
 
  
 We 
			will now create the yoke by creating reference on the end of the 
			shaft. We insert a primitive cylinder, locate it and size it.
 
 
  
 We 
			again insert a primitive cylinder on the center of the face of the 
			existing cylinder and size it
 
 
  
 Now we 
			will again insert a primitive cylinder at the center of the face and 
			size it.
 
 
  
 We 
			will now make the outside cut by sketching the profile. First we 
			will insert a plane to work with.
 
 
  
 We now 
			create the sketch. Here is the sketch with some of the graphics I 
			used to create the profile.
 
 
  
 Here is the 
			final profile with the lines trimmed, extended or deleted.
 
 
  
 We 
			will add the radii before we make this cut
 
 
  
 Now to 
			extrude the profile.
 
 
  
 Add 
			the last hole and we are done with the part.
 
 
  
 We 
			will now add the Tapered pin that gets drilled at assembly. We will 
			again insert a new component under the Shaft assembly.
 
 
  
 We 
			create a reference circle that we will use to create a plane. Whew, 
			these planes are a bit of a hassle. I am not used to it but getting 
			better.
 
 
  
 Now 
			for the taper pin sketch which we will be revolving.
 
 
  
 Now we 
			have the pin. We will not create the hole in the parts.
 
 
  
 We now 
			insert another component under the center grinder assembly and name 
			it Coupling ring. Another plane.
 
 
  
 Now we insert a primitive sphere and size it.
 
 
  
 We 
			will add the threaded holes prior to the cuts to make sure the go 
			through the sphere.
 
 
  
 With 
			the holes done we will create the sketch cut for the sphere. I have 
			been going to wire frame to select the plane. But you can zoom out 
			and the planes stay the same size allowing you to select the plane. 
			Not a big deal but save a bit of time.
 
 
  
 Here the sketch. I create a vertical line off the center of the 
			sphere, then offset .250, then trim, extend and delete the lines. No 
			constraints.
 
 
  
 The final profile.
 
 
  
 Now we 
			extrude the cut.
 
 
  
 We 
			insert a cylinder at the center of the affected face and we are done 
			with the part.
 
 
  
 We 
			have to create another place at the center of the sphere to create 
			the holes.
 
 
  
 We insert the component Coupling Screw under the top Center Grinder 
			assy. We create a reference circle and create a plane in the center.
 
 
  
 I 
			sketch the coupling screw for a revolve. Showing you when you design 
			in context you will evaluate which design process to use depending 
			on the supporting graphics or mating parts. There is no face to 
			insert the cylinders. I could create the head of the screw and 
			inserted cylinder, but speed is our focus.
 
 Again I create 
			the sketch with offset lines, trimming, extending and deleting. All 
			3D CAD system allow for this type of sketching.
 
 
  
 Final profile. The only reason I focus on this is that I have seen 
			how many of you were trained to sketch. That process was developed 
			in 1988 with introduction of Pro/e. It was very convolute and an 
			overkill for designing part. Wasting hours of time. As you designed 
			in Pro/e you would do it in such a way as to have the drawing almost 
			automatically detailed. Remember the purpose of 3D CAD prior to CNC 
			was to provided a drawing.
 
 
  
 Revolve the profile.
 
 
  
 Now 
			the slot on top by inserting a primitive block and sizeing
 
 
  
 Now add the 
			threads and we are done with the screw.
 
 
  
 We 
			pattern the screws
 
 
  
 We 
			need two yokes so we will insert a yoke in the top Grinder Center 
			assembly and locate it.
 
 
  
 Whew, 
			we only have two parts left. Now for the check nut.
 
 
  
 This 
			time I referenced a face so I could align my primitive cylinder. I 
			locate and size it.
 
 
  
 Now 
			for the slots. Again I emphasize how I sketch. I created a vertical 
			line on the center, created a circle the size of the outer radius 
			and defined the lines and offset, trim, extend and delete.
 
 
  
 Here 
			is the final profile.
 
 
  
 We 
			extrude and pattern
 
 
 
  
 Now 
			for the threaded hole and we are done.
 
 
  
 There 
			are two check nuts so I will insert another and locate.
 
 
  
 Now 
			for the key. We create reference curved to use in the sketch. I 
			know, I know, a bit unconventional. But design in context is a bit 
			different. I am sure this is quite new to many of you. I am just 
			trying to show another way of modeling.
 
 
  
 Now 
			to sketch the cylinder.
 
 
  
 Now to 
			extrude, we will make it a bit over sized since we are going to use 
			the flange and shaft for reference for our next cut.
 
 
  
 We 
			will now make the final sketch.
 
 
  
 Now to 
			extrude and we are done with our parts.
 
 
  
 Here 
			is the completed part to date.
 
 
  
 Here 
			is an exploded view, yes in one file.
 
 
  
 Here 
			are the views defined in the 2D sheet generated from the Center 
			Grinder assembly. We add the dimensions and we 
			are completely done with the part. Please remember, we have done 
			this all in one file. Think it through!
 
 
  
 Here 
			is the original. I did add some dims that were not defined.
 
 
  
 Now for lesson Five:
 
 3D 
			Modeling Techniques ZW3D Lesson Five
 
 
 
 If you would like 
			to try ZW3D, please download for a 30 day evaluation.
 
 Download ZW3D
 
 Give me a call if you have any 
			questions. I can set up a skype or go to meeting to show this part 
			or answer any of your questions on the operation of IronCAD. It 
			truly is the very best conceptual 3D CAD system.
 
 
 
 
			
			
			
																																									
				TECH-NET Engineering Services!
 We sell and 
			support IronCAD and ZW3D Products and
 provide engineering 
			services throughout the USA and Canada!
 
			
			 Why TECH-NET Sells IronCAD and ZW3D 
 
																																			
																																													Joe Brouwer
			
			
			
																																									
																								
																																									
																																									
																																									
																								
																		
																																									
				
																																									
																		
																																																																																																																																												 
																																									
																																									
																																									
																																																																																																																																
																																									
																																									
																																									
																																													
																		
				
																																									
				
																																													
														
																																													
																									
																		
																		
																		
				
				
				
				
				
				
																																													
																										
																									
																		
																										
																																									
																																									
																								
			
																		
																														
			
																														
																		
			
			
			
			
				
																																													If you are interested in adding professional 
			hybrid modeling capabilities or looking for a new solution to 
			increase your productivity, take some time to download a fully 
			functional 30 day evaluation and play with these packages. Feel free 
			to give me a call if you have any questions or would like an on-line 
			presentation.
 For more informationg or to download IronCAD or ZW3D
 
 206-842-0360
 |  
			|  |  |